Nice build, but why do you want to use ancestors rage for the spike? It only works when your ally is near your target. Channeled strike (134 dmg) would work a lot better but then you would need a ash skill that you can keep up constantly (maybe might was vorzium, it doesn't require that much attribute points in communing).
I wonder why you want Quickening Zephyr, while it may seem like a great combo with Signet of spirits, I do fear that your monk won't be able to pay the extra energy. Removing it would decrease the need for e-mangement on your ritualists so that they should be able to work without mantra of inscriptions (this leaves room for a second proffesion and a lot of attribute points).
About your monks: while 2 boon-prots are extremely effective in gvg, they aren't so good in HA (because issuses with healing the ghostly hero etc). The easiest solution would be to use a sb/infuse and a woh monk but it may be better to use 2 monks (or rits) that don't suffer from Nature's Renewal and Tranquility (don't forget to equip these spirits on your oath shot ranger).
About your Ranger: I would certainly put some interrupts here, because your build lacks interrupts atm.
Last note: your rit lord doesn't have e-mangement.
BTW: I agree with TheOneMephisto, gale is pretty much needed if you want to use spirit rift.
Last edited by suiraCLAW; Jul 06, 2006 at 05:04 PM // 17:04..
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